Final Year Project

Refining gameplay aspects

Addressing ‘The idea doesn’t have enough depth’ statements One of the main criticisms when I first proposed my idea for my final year project was that there was a lot of breadth, not enough depth to the idea. Initially I had hoped to just create an Android game using the knowledge I gained from my placement; having talked this over with my advisor I decided to expand upon that to see if I can get a working link between a high quality VR game and a simple mobile game. After Read more…

Interaction Design

Good design vs trash design

What makes a good design? This question is going to haunt me all year. For Interaction Design, we have a specific set of requirements to fulfill in building a prototype wireframe system, and one of the requirements is that it needs to be built for a Kiosk style help system. Aston Endangered Animal Sanctuary. What a name. Essentially, this system needs to be suitable for two different purposes: A self contained Kiosk system that can be used around this virtual non-existent park, and as a website for users looking to Read more…

Final Year Project

A play on the ordinary

Why should we do things that have already been done? One of the biggest questions of the modern day world. Whilst away on placement for Code Wizards Ltd, I began choosing my final year project options out of a specialised list that Aston had come up with. I was planning on choosing my own project, but after consulting a few people and seeing that an option known as ‘A 3D game within Unity / Unreal Engine,’ I decided that this had enough scope to choose. I’ve always wanted to build Read more…

Life

Hello world!

Okay, first ever blog post, here goes.   My name is George King, I study Computer Science at Aston University; I’m 21; 6ft 3in, and this blog is mostly going to be about what I’m getting up to this year during Uni. I’m in my final year now and the pressure is ramping up to get a good grade along with my degree, so I need a little place to get down ideas about any potential projects and what not that I may or may not be building. First of Read more…